Effects
Abstraction around threes own EffectComposer.
<Effects
multisamping={8} // Default, uses WebGL2 multisamping if available
renderIndex={1} // Default
disableGamma={false} // Default, would switch off the gamma-correction-pass
disableRenderPass={false} // Default, would remove the first scene-render-pass
>
{/* Generic passes go here ... */}
<lUTPass attachArray="passes" lut={texture3D} />
</Effects>